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Search results “Form design principles of” for the 2014
Elements of Art: Form | KQED Arts
 
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Study up on the different ways visual artists create Form in the third installment of our Elements of Art series. Through the eye-fooling genre of Trompe L'oeil, we look at techniques artists use to transform shapes into form.
Views: 237825 KQED Art School
Elements of Design Part 2: Shape and Form
 
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In part 1 we discussed Line, today we look at what our lines can become. Elements of Design Video Series: Part 1: https://www.youtube.com/watch?v=fRL8pE-IKxY Part 3: https://www.youtube.com/watch?v=jHADnyKvdaI Part 4: https://www.youtube.com/watch?v=DrPls1SfCfg Check out the Official Page for more resources: http://www.cinderblockstudios.com/learning-resources Become a Fan on Facebook: https://www.facebook.com/pages/Cinder-Block-Studios/120880797946461?ref=hl Follow on Twitter: https://twitter.com/cinderblockarts Watch on DeviantArt: http://cinderblockstudios.deviantart.com/
Views: 1918 Cinder Block Studios
How to Make Form Input Faster | Intel Software
 
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Use design to make filling out online forms faster, easier, and much more user friendly. Luke Wroblewski gives some tips and tricks to make your user's lives easier.http://software.intel.com/ux SUBSCRIBE NOW: http://bit.ly/2iZTCsz About Intel Software: The Intel® Developer Zone encourages and supports software developers that are developing applications for Intel hardware and software products. The Intel Software YouTube channel is a place to learn tips and tricks, get the latest news, watch product demos from both Intel, and our many partners across multiple fields. You'll find videos covering the topics listed below, and to learn more you can follow the links provided! Connect with Intel Software: Visit INTEL SOFTWARE WEBSITE: https://software.intel.com/en-us Like INTEL SOFTWARE on FACEBOOK: http://bit.ly/2z8MPFF Follow INTEL SOFTWARE on TWITTER: http://bit.ly/2zahGSn INTEL SOFTWARE GITHUB: http://bit.ly/2zaih6z INTEL DEVELOPER ZONE LINKEDIN: http://bit.ly/2z979qs INTEL DEVELOPER ZONE INSTAGRAM: http://bit.ly/2z9Xsby INTEL GAME DEV TWITCH: http://bit.ly/2BkNshu How to Make Form Input Faster | Intel SoftwareySfV919ajqI
Views: 16422 Intel Software
Recorded Webinar: 5 Winning Principles for Better Design
 
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We all know that design is more than drawing lines and arcs. With SolidWorks 3D CAD you can verify form, fit, and function of your product quickly and easily before you go to manufacturing. With these winning principles, you can: - Clarify design intent from concept sketch to 3D model to production drawings - Validate product performance to reduce prototypes - Add consideration of cost and manufacturability in your process - Refine your product to pursue optimum design alternatives - Streamline creation of product manuals and assembly instructions for the shop floor See more capabilities of SOLIDWORKS 3D CAD here: https://www.solidworks.com/sw/products/3d-cad/packages.htm
Views: 2036 SOLIDWORKS
Designing a Questionnaire - statistics help
 
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The video teaches the steps you should go through when designing a questionnaire. It gives the example of Helen, who wants to increase her range of choconutties. It is specifically aimed at NCEA Level 2 "Design a Questionnaire", but the principles are universal.
7 Best Practices for Web Form Design
 
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Learn more about WIshpond's Online Forms for your website or campaign here: http://corp.wishpond.com/online-forms/ #1: Use Directional Cues to Guide the Visitor to Your Form # 2: Use Contrast to Make Your Form Stand Out #3: Make Your Form's Call-to-action (CTA) Button Stand Out #4: Make Your Form Title Easy to Understand #5 : Make Your Form Easy to Use #6: Keep The Number of Fields to a Minimum #7: A/B Test Your Forms
Views: 10064 Wishpond
Graphic Design Tutorials | The shape
 
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Graphic Design Tutorials | The shape Graphic design tutorials deal with pictures and drawings that can be inserted into a paper model or sketch. Graphic design works can be newspapers, brochures, magazines, calendars and so on. At the base of this technique are design elements. These are: lines, shapes, mass, color and texture. Lines are one of the basics in graphic design. Lines combined can give a very graphic look to develop a project. Line - is a geometric form, a line is a point in motion, with only one dimension - length. Points create lines and lines create shapes or planes and the illusion of volume in two-dimensional formats. The three basic shapes are geometric shapes, natural and abstract. In a paper you can combine all three forms and can get something magnificent in terms of graphics. Mass is equal to the size of each element that is a work of design made to a certain size. In a paper color combination is very important. You can see a good designer after the way he combines colors in his work. A good work of art is when a color combination manages to convey something to people like emotions, feelings and so on. Texture - this is another illusory design element, because a brick is not really a brick in two dimensional designs. There are some elements called tutorials. They are carrying out work with graphics in some programs like Adobe illustrator, Corel draw and so on. Another tutorial is making major 3D effects on text. This effect on 3D text is called interpolation and uses intake style. Intake is one way to achieve 3 D objects. If you want to get an agenda or a quality schedule go on-line and call in a designer to help. You can also send him some photos you would like to be placed in your work. Graphic design is an art and in order to do that you must be born artist. Justin writes about just about anything all over the internet for the pure joy of it. There are few things more rewarding then sharing knowledge with people around the globe and getting feedback from them. If you want to read about random stuff like graphic design tutorial or graphic design resume then you've found your man... so enjoy the read and feel free to check out my other articles. If you see something you like feel free to excerpt my articles just send me a link back. Article Source: http://EzineArticles.com/4567028 Links : http://www.digitalartsonline.co.uk/features/graphic-design/10-best-graphic-design-tutorials-tips/ http://www.lynda.com/Illustrator-tutorials/Introduction-Graphic-Design/161817-2.html http://www.digitaltutors.com/software/Photoshop-Graphic-Design-tutorials http://abduzeedo.com/ http://www.youtube.com/watch?v=AmEIWgFYtGU http://design.tutsplus.com/ http://www.creativebloq.com/graphic-design-tips/photoshop-tutorials-1232677 http://design.tutsplus.com/articles/42-awesome-graphic-styles-and-appearance-panel-tutorials-on-tuts--cms-20833 http://graphicdesignertips.com/ http://en.wikipedia.org/wiki/Wikipedia:Graphics_tutorials http://en.wikipedia.org/wiki/Web_design Related searches:graphic design tutorials,graphic design tutorials for beginners,graphic design tutorials free,graphic design tutorials 2013,visual graphic design tutorials,useful graphic design tutorials Disclaimer: This video just a sharing for educational purpose only Credit: Credits to Udemy.com - Graphic design - The Quick Guide
Views: 7850 John's Tutorials
Quantifying design aesthetics | Jose E. Lugo | TEDxUND
 
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An engineering graduate student at the University of Notre Dame, Jose Lugo was working for an automotive company when he realized that the relationship between form and function can be a stressful one. To get past this tension - and to help designers, architects and artists find new sources of inspiration and success - he wants to share how Gestalt principles can be used to quantify and promote the aesthetic qualities of products, putting form and function in harmony. In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
Views: 5319 TEDx Talks
Mind of Architect | 3
 
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New architecture drawing. My instagram account: https://instagram.com/nichcan
Views: 204217 Nicholas Canargiu
Elements of Art: Line | KQED Arts
 
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Brush up on your visual literacy as we breakdown the wide variety of lines that visual artists use. Through the lens of the self-portrait, we look at how line is a way for artists to express their individual style and also a tool to control the messages they wish to communicate. http://www.kqed.org/artschool
Views: 517917 KQED Art School
8 Landing Page Design Best Practices
 
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See some practical example on: http://blog.wishpond.com/post/84832700997/4-of-the-best-landing-pages-of-2014-and-why Try out our Landing Page Builder for FREE: http://corp.wishpond.com/landing-page-builder #1: Use Context-of-Use Videos & Images to Explain Your Offer #2: Display Images of Happy People to Make Your Page Welcoming to Visitors #3: Highlight the Most Important Areas of Your Page With Contrasting #4: Design an Obvious Call-to-Action (CTA) Button #5: Make Your Benefits Clear or Risk Potential Leads Looking Elsewhere #6: Provide Potential Leads With One Single Action to Take #7: Use Bold Headings to Make It Easy For Potential Leads to Skim #8: Create a Short Lead-Capture Form to Prevent a High Bounce Rate
Views: 57767 Wishpond
Elements of Art: Shape | KQED Arts
 
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Continue gaining fluency in the language of the Arts with the second installment in our Elements of Art series. Still life paintings of fruit provide the window into artists' individual style and approach to making shapes. http://www.kqed.org/artschool
Views: 295517 KQED Art School
Importance Of Form Design Software
 
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http://www.perfectforms.com/ - For those who are just beginning to create websites, they may be under the impression that they need to do most of the coding themselves. In reality though, there is help like form design software that lets individuals quickly create components for their pages. This form making software can be quite handy for all webmasters.
Views: 101 chau roepke
R P D Design - Ken Class I Max Cast Part C
 
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This tape shows placement of the design on the tentative design sheet. It discusses some of the principles of Class I design. This is intended for the student learning survey and design of the removable partial denture. If you would like a copy of the forms to draw the design on the form as you review it, email me at [email protected] and request the form be sent to you.
Views: 25769 Ann Windchy
Introduction to Graphic Design - Design elements
 
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What are design elements? Different authors have different opinions, but there are 6 basic ones we'll see in the next class: line, form, colour, texture, mass, and space.
Views: 726 JTF
Principles of Game Design
 
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This video is about Principles of Game Design
Views: 138 Ben Schofield
7 tips for good survey questions
 
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Coming up with survey questions seems like a simple task at first, but in order to receive meaningful responses one has to be strategic with question structure. Political Science Professor Kenneth Fernandez gives seven tips on how to craft clear and useful survey questions.
Views: 117246 Elon University Poll
7 Elements of Art
 
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The elements of art are the building blocks of all art. Every piece of art ever created includes one or more of these elements. Learn about line, color, shape, form, value, space, and texture.
Views: 95785 Jonathan Calaus
UI Design Principles for Data Visualization in Health Care, Life Sciences
 
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8 principles in 8 minutes describing how to use visualization in Health Care, Life Sciences, Bioanalysis and Biopharma software. These are not the standard guidelines for using color, charts and graphs, but rather user experience design principles on how to make visualization more effective, useful and engaging. In the presentation I cover designing visualizations to: 1) Relate to the "real world" 2) Simplify to guide primary interaction 3) Facilitate collaboration 4) Use relevant mental models 5) Allow for annotation & enhancement 6) Drill down to the "Single source of Truth" 7) Enable Inspection 8) Include companion functionality More information at http://CatalystResources.com
Views: 135 Paul Giurata
Art Tutorial - Elements of Art and Principles of Design
 
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Visit SuncoastArtAcademy.com Thanks for watching everyone!
ADR reporting forms: design and medical content needed for analysis
 
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Speaker: Linda Härmark This lecture covers different aspects of ADR reporting, such as the medical data required for medical assessment of an ADR and how to develop an ADR reporting form. Linda Härmark is a pharmacist with a Master in epidemiology who defended her PhD thesis ““Web-based intensive monitoring, a new patient based pharmacovigilance tool” at the University of Groningen in 2012. She works at the Netherlands Pharmacovigilance Centre (Lareb) since 2004. Website:https://www.who-umc.org/ Follow UMC on social media : Twitter: twitter.com/UCGlobalSafety Facebook: facebook.com/UppsalaMonitoringCentre YouTube: youtube.com/c/UppsalaMonitoringCntre Linkedin: linkedin.com/Company/Uppsala-Monitoring-Centre
Introduction to Graphic Design - Design principles in the real world
 
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Following the last exercise, now observe how design principles are applied to most design projects. And how would these projects be if there wasn't any principles applied to them?
Views: 601 JTF
FORM SF 2014: Panel - Design Education
 
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A discussion and examination of modern design education, old school and new, covering the best ways to enable young and would-be designers to be successful at work and valuable to their field. Moderator: Jonathan Lee (Google) Panelists: Andre Plaut (General Assembly), Enrique Allen (Designer Fund), Michael Rock (2x4, Columbia GSAPP), Scott Doorley (Stanford d.school), Vivian Rosenthal (30 weeks) google.com/design/form #FORMSF14
Views: 4039 Google Developers
Anthropomorphic Form DPP
 
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My Design Principle Presentation on Anthropomorphic Form Help us caption & translate this video! http://amara.org/v/FjM6/
Views: 318 Andrew Swensen
Fabulous Forms for the multi-device web
 
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How to build great forms that work beautiful on the multi-device web, content includes labeling, auto-complete, requestAutoComplete, validation, semantic input types, and best practices.
Views: 23653 Google Developers
Google I/O 2014 - Design principles for a better mobile web
 
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Speaker(s): Jennifer Gove Description: Many websites still provide a poor experience on mobile, and so we wanted to develop an in-depth understanding of what differentiates a great and an inferior mobile experience. Our work has resulted in the development of a set of user experience principles for mobile website design. The principles illustrate how to create experiences that support conversion on mobile, whether that be for a purchase, a quote or a lead. The principles have been developed out of a study that Google User Experience Research conducted in partnership with AnswerLab - a user research consultancy. We studied 100 sites with diversity across size and vertical, and held 119 in-person, one-hour usability sessions with Android and iOS smartphone users. We instructed participants to perform key conversion-focused tasks, such as purchasing an item, booking a reservation, or researching plans or prices. This presentation will illustrate key principles for designing a better mobile web. Watch all Google I/O 2014 videos at: g.co/io14videos
Views: 46477 Google Developers
Graphic Design 104: Design Principles and Elements  - 13. Focal Point
 
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Additional videos for this title: http://j.mp/1cToF0D Graphic Design 104: Design Principles and Elements by Mark Gatter Video 13 of 22 for Graphic Design 104: Design Principles and Elements Good design is based upon a solid understanding of form and function. Its true that some great artists seem to have been born with an inherent sense of these concepts. However, most designers need to digest these truths, practice them and absorb them in order to integrate them with their workflow and make them second nature! This course introduces you to a myriad of visual design concepts like: Movement, Rhythm, Asymmetrical Balance, Unity, Space and many, many more. Then with Marks wonderful presentation skills you see all of these powerful, time-proven concepts demystified and visually demonstrated. Watching this course will fill you will ideas, excite you about the possibilities and inspire you to incorporate these principles and elements into all of your future designs projects. Be sure to watch all the courses in our growing Graphic Design collection! More info on this title: http://j.mp/1cToF0D
Views: 1072 macProVideoDotCom
Principles of Gestalt Laws and Everyday Urbanism: A Visual Tactic of City Potentialities
 
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Since the fifties, the designer of the metropolitan cities has become the new officially licensed master participant in the field of architecture. Today, in Egyptian communities, the conditions of the built environment need to reflect a deeper understanding of the principles of Urban Design—the art of the city. Urban design is tangent to the new global movements toward quality of life and the significant visual qualities. This paper offers an elaborated introduction to the research justification; visual chaos. It focuses on the trend of urban visualization appropriateness toward a good city form in the urban sprawl in Cairo, Egypt. It concentrates on the interactions between visual perception and Everyday Urbanism as a new approach in developing countries. It emphasizes the interactions between geometry and meaning in the art of the city as tool to analysis visual context in Cairo.
Views: 852 abeer elshater
Design and Form: Interior
 
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Photos
Views: 41 Salome Martin
FORM SF 2014: Fireside Chat (Full Video)
 
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What will tomorrow's technology look like, and how will it work? And what role will design play in bringing that technology to life? Matias Duarte, VP of Design at Google, and Joshua Topolsky, Bloomberg Media’s Chief Digital Content Officer, sit down together and discuss these and other thought-provoking topics related to the past, present and future of design and technology. google.com/design/form #FORMSF14
Views: 24848 Google Developers
REST API concepts and examples
 
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This video introduces the viewer to some API concepts by making example calls to Facebook's Graph API, Google Maps' API, Instagram's Media Search API, and Twitter's Status Update API. /********** VIDEO LINKS **********/ Youtube's Facebook Page via the Facebook Graph API http://graph.facebook.com/youtube Same thing, this time with filters https://graph.facebook.com/youtube?fields=id,name,likes Google Maps Geocode API call for the city of Chicago http://maps.googleapis.com/maps/api/geocode/json?address=Chicago Apigee Instagram API console https://apigee.com/console/instagram HTTP Request Methods http://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol#Request_methods Postman Chrome Extension https://chrome.google.com/webstore/detail/postman-rest-client/fdmmgilgnpjigdojojpjoooidkmcomcm?hl=en Twitter's Status Update documentation. https://dev.twitter.com/docs/api/1.1/post/statuses/update
Views: 2799252 WebConcepts
Andres Duany | The Urban Design View of the Neighborhood
 
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2014 Urban Network Conference at the University of Chicago | Andres Duany, Founder and Principal, Duany Plater-Zyberk & Company | April 24, 2014
Views: 4749 UChicago Urban
SKAGEN Watches UltraSlim Designs
 
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Functional and minimalist in form, the products we offer reflect our high regard for the principles of contemporary Danish design. Our streamlined timepieces are conceived—and constructed—to last. Our bags and leather goods, with their clean lines and supple materials, are made with everyday needs in mind. Our jewelry designs, featuring simple shapes and soft curves, take their cue from Skagen’s two seas and the Grenen shoreline. Our products speak to quality, and each in its own way furthers our aim of delivering the best design to the most people.
Views: 383 Fawzar Mohamed
What is a UI/UX Designer?
 
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http://www.mluxacademy.com - In this video I explain exactly what a UI/UX Designer is. I describe what a UI Designer does and what a UX Designer does using providing real world examples. My Website: http://www.mluxacademy.com My Twitter: https://twitter.com/mlwebco My LinkedIn: https://www.linkedin.com/in/michaellocke
Views: 144063 Mike Locke
Mobile Email Design Principles
 
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Contactology walks you through best practices for engaging your customers with mobile-optimized email.
Views: 119 Contactology
How To Design a Mobile App Signup Screen in Adobe Photoshop
 
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Thanks for watching my How To series. Here are links to the two sites I mentioned: pttrns: http://bit.ly/1AZfUv7 Teehan & Lax: http://bit.ly/1t31Dii Leave me comments with any feedback, questions, or if you want me to make a particular tutorial! Check out my site for all my videos http://howto.jasonsherman.org
Views: 290003 Jason Sherman
"Adapting Theories of Form, Style, and Meaning for Map Design" by Ian Muehlenhaus, NACIS 2014
 
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Ian Muehlenhaus recording of his NACIS talk on "Map Style, Form, and Meaning." Originally presented in 17.5 minutes on October 9. 2014, in Pittsburgh, Pennsylvania. Table of Contents: 00:49 - What Do We Mean By Map Aesthetics? 02:31 - Problem Honing in on Map Aesthetics 03:54 - Maps Aren’t Fine Art; They Are Stories 05:26 - Critical Literature and Film Theory 07:11 - Cartographers Help Map Readers Create Meanings 09:12 - Four Levels of Meaning // Referential 10:05 - Four Levels of Meaning // Explicit 10:44 - Four Levels of Meaning // Implicit 11:48 - Four Levels of Meaning // Symptomatic 13:53 - Affective Communication is Shaped by Form 16:16 - Four Levels of Meaning // Symptomatic 16:28 - Affective Communication is Shaped by Form 16:43 - Form is a System 19:58 - Outer Form 20:44 - Inner Form 22:02 - Eloquence (i.e., Aesthetic) 25:48 - 29:48 - Analyzing Map Aesthetic 31:18 - Map Aesthetic Classification 32:33 - Takeaways 33:22 - Future Directions
Views: 414 Ian Muehlenhaus
FORM SF 2014: Closing Remarks
 
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Some of the organizers for FORM share closing thoughts, including notes on the XX+UX meetup, a summary of event content, motivations for the event and more. Speakers: Brynn Evans (Google), Jonathan Lee (Google), Roman Nurik (Google) google.com/design/form #FORMSF14
Views: 1732 Google Developers
Best Interior Design Blogs Form  spincushion.com
 
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best interior design blogs ,best interior design blogs 2013
Views: 94 boen billy
How to Sketch and Design - Vehicle Design and Sketching Tutorials
 
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Be sure to check out the rest of my videos and signup for your FREE Ultimate guide to sketching on my blog: WEBSITE: http://driventodraw.com My other Social Media Sites: FACEBOOK: https://www.facebook.com/drivenmavens/ FACEBOOK: https://www.facebook.com/howtodrawcarsnow/ INSTAGRAM: https://www.instagram.com/driventodraw/ Be sure to check out the rest of my videos and signup for your FREE Ultimate guide to sketching on my blog: http://driventodraw.com http://www.driventodraw.com For a full introductory course on Transportation Design: http://www.howtodrawcarsnow.com For a free workbook on sketching and more articles visit our website: www.driventodraw.com Analog and Digital Techniques DVD: http://www.howtodrawcarsnow.com/ Analog and Digital Techniques DVD Digital Download: http://goo.gl/RSD7W Automotive Art Prints: http://emotiveart.zenfolio.com/ Subscribe for our new videos: http://goo.gl/gI5VS Visit my YouTube channel for more videos: http://goo.gl/8hdoV Follow us: Facebook: https://www.facebook.com/drivenmavens Twitter: https://twitter.com/drivenmavens How to Draw Cars, Car Design and Car Sketching Video Tutorials, Sports cars, Digital Paintings with Photoshop, Drawing in perspective, Marker Renderings -~-~~-~~~-~~-~- Love Markers? Please watch: "How to Render Robots like a BOSS!" https://www.youtube.com/watch?v=C4C3J6ffVe0 -~-~~-~~~-~~-~-
Views: 155215 Driven to Draw
The Design of Roman and Medieval Castles
 
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It is likely that the castle evolved from the practice of fortifying a lordly home. The greatest threat to a lord's home or hall was fire as it was usually a wooden structure. To protect against this, and keep other threats at bay, there were several courses of action available: create encircling earthworks to keep an enemy at a distance; build the hall in stone; or raise it up on an artificial mound, known as a motte, to present an obstacle to attackers. While the concept of ditches, ramparts, and stone walls as defensive measures is ancient, raising a motte is a medieval innovation. A bank and ditch enclosure was a simple form of defense, and when found without an associated motte is called a ringwork; when the site was in use for a prolonged period, it was sometimes replaced by a more complex structure or enhanced by the addition of a stone curtain wall. Building the hall in stone did not necessarily make it immune to fire as it still had windows and a wooden door. This led to the elevation of windows to the first floor -- to make it harder to throw objects in -- and to change the entrance from ground floor to first floor. These features are seen in many surviving castle keeps, which were the more sophisticated version of halls. Castles were not just defensive sites but also enhanced a lord's control over his lands. They allowed the garrison to control the surrounding area, and formed a centre of administration, providing the lord with a place to hold court. Building a castle sometimes required the permission of the king or other high authority. In 864 the King of West Francia, Charles the Bald, prohibited the construction of castella without his permission and ordered them all to be destroyed. This is perhaps the earliest reference to castles, though military historian R. Allen Brown points out that the word castella may have applied to any fortification at the time. In some countries the monarch had little control over lords, or required the construction of new castles to aid in securing the land so was unconcerned about granting permission -- as was the case in England in the aftermath of the Norman Conquest and the Holy Land during the Crusades. Switzerland is an extreme case of there being no state control over who built castles, and as a result there were 4,000 in the country.[61] There are very few castles dated with certainty from the mid-9th century. Converted into a donjon around 950, Château de Doué-la-Fontaine in France is the oldest standing castle in Europe.
Good Game Design - Shovel Knight: Teaching Without Teaching
 
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Shovel Knight has a lot that's great about it, but it's game design takes the cake! Today we analyze how Shovel Knight (and 140) teach you without actually teaching you. Please share and enjoy! Good Game Design is a series where we look at different principles of what makes games great! Sometimes it's nice to appreciate the finer parts of gaming out there. Sunder's Channel: https://www.youtube.com/user/SunderGamer Royalty-free music by Incompetech.com Intro song by AdhesiveWombat - http://adhesivewombat.bandcamp.com/album/marsupial-madness I am snomaN, and I like to play games! Please subscribe and we'll have a good time. Subscribe: http://www.youtube.com/user/snomangaming?sub_confirmation=1 Twitch: http://www.twitch.tv/snomangaming Twitter: http://www.twitter.com/snomangaming Facebook: http://www.facebook.com/snomangaming
Views: 269260 Snoman Gaming
Naval Arch 01 - Ship Geometry
 
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An introduction to ship geometry and terminology.
Views: 156940 NEECvideos
Design at Large - David Kirsh, Thinking with your Body and Other Things
 
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Thinking with your Body and Other Things David Kirsh, Department of Cognitive Science, UCSD ABSTRACT: Where does thought, creativity and understanding come from? For the past five years I have been studying the creative practice of a super expert choreographer. I have also been studying problem solving, design thinking and new approaches to situated cognition. A common element running through these studies is that in natural contexts people use resources of all sorts to think with. They use their bodies, their gestures, instruments, tools, representations and everyday objects. The simple thesis I advance is that people often think their ideas through by modeling them. The models they create are partial and personal. Sometimes these models are encoded in recognized forms: words, drawings, writing. But often people use their body to create a partial model of the thing they are trying to understand. For instance, when thinking through the structure of a movement, dancers will usually ‘mark’ the movement rather than dance it full out. Marking is a movement reduction system like gesturing. This external modeling is itself a form of thinking because it is directed, interactive and representational. It should be regarded as being as important to thought as the other modalities of expression, such as speaking, that are unambiguously expressions and enactions of thought. To defend this view I describe how thought often relies on active perception enhanced by mental projection. Because interacting with things, including moving our bodies, can improve projection it forms part of an interactive strategy for thinking. This explains how we can harness the analog computation performed by moving objects to share the computational effort of thought, and so keep thought moving forward. BIO: David Kirsh is Professor and past chair of the Department of Cognitive Science at UCSD. He was educated at Oxford University (D.Phil), did post doctoral research at MIT in the Artificial Intelligence Lab, and has held research or visiting professor positions at MIT and Stanford University. He has written extensively on situated, distributed and embodied cognition and especially on how the environment can be shaped to simplify and extend cognition, including how we intelligently use space, and how we use external representations as an interactive tool for thought. He runs the Interactive Cognition Lab at UCSD where the focus is on the way humans are closely coupled to the outside world, and how cognitive principles can be used to improve the shape, design and our felt experience of environments. Some recent projects focus on ways humans use their bodies as things to think with, specifically in dance making and choreographic cognition. He teaches courses on Design, Special Projects, Creativity and Studio based work. He is Associate Director of the Arthur C. Clarke Center for Human Imagination, he is Research Advisor for Wayne McGregor | Random Dance company, he is Adjunct Professor at the Laban Conservatoire of Dance and Music, London, and he is on the board of directors for the Academy of Neuroscience for Architecture. Representative publications are: The Intelligent Use of Space, Adapting the World Instead of Oneself, Why We Use Our Hands When We think, Situated Cognition and Problem Solving, Explaining Artifact Evolution, Thinking with External Representations, Embodied Cognition and the Magical Future of Interaction Design.
Views: 2918 Calit2ube
FORM SF 2014: Fireside Chat Highlights
 
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FORM kicked off to a fireside chat about design and technology between Matias Duarte, VP of Design at Google, and Joshua Topolsky, Bloomberg Media’s Chief Digital Content Officer. In this highlights clip, catch some of the primary discussion points from the conference opener. google.com/design/form #FORMSF14
Views: 7860 Google Developers

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